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Developed by Q-Games, a company founded by Dylan Cuthbert who worked on the first Star Fox team, this new shooter is perfect if you didn't like the FPS gameplay of the two Game Cube sequels.
Identify your Wii Nintendo Wii Information Nintendo Wii Screenshots Wii Laptop The Unnoficial Virtual Console Nintendo Wii Homebrew Games Nintendo Wii Homebrew Applications Nintendo Wii Homebrew Development Tools Nintendo Wii Homebrew Hacking Tools Wii Emulators Emulators for Wii Nintendo Wii Review Wii Console Review Gamecube Section Tutorial to get Homebrew and Emulators to Work on Gamecube Without Modding GBA Roms Gamecube Roms Nintendo DS Review GBA Emulator FAQ Gamecube Emulator FAQ Gamecube Emulators Emulators for Gamecube Gamecube Homebrew Nintendo 64 Exporting geometry from n64 games. Admittedly, you've had more than enough time to come to terms with the crazy blue one's unlikely eye-searing escapades - which is why you'll probably be more than a little miffed to see that Sega's decided to flip logic even further on its head and jam Sonic into an Arabian Nights-style setting for his forthcoming, tentatively titled, Wii adventure Sonic Wild Fire.
The US port comes later on August 28th, but don't forget like all handhelds, the DS is region free so this game will work on every unit worldwide.
The first Star Fox (a.k.a Star Wing in Europe) was released in 1993 and brought 3D graphics to the SNES through a "Super FX Chip" and an extra math co-processor.
Still, from what we played at E3 (God rest its soul), Wild Fire's Wiimote-powered tilt-and-thunder mechanics make for some surprisingly hair-raising rip-and-run hijinx, although we're still a little unsure whether Sega will manage to stretch out its rather limited framework into a full game.
On the plus side, Sonic Wild Fire was one of the prettiest Wii titles on display at the show and these new shots, courtesy of Sega, go some way to demonstrating that - even if you don't really get the full effect of the game's blistering speed.